Reluctant Treasure Hunters

"You Got To Hide Your Love"
Reuniting, for better or for worse

As the Hypocrite and Dodge pull out of the spaceship graveyard, Curtain Call and Showtime receive a message. House Renliss has a bounty that they want the duo to track down and bring in ALIVE. His name is Rayf Morillo, and although he has plenty of money to stay hidden and safe, he loves swoop races. There is a big race coming up on Corellia that Rayf has never missed. Since they have a contact on Corellia that may know Rayf, they should have an advantage over the other hunters.

They crew all head to Corellia and contact Grinder, while Castor waits on the Hypocrite at the spaceport.. Grinder says he knows what Rayf looks like, but hasn’t seen him. But that if he is wearing a disguise, he can recognize him by the way he races. So Curtain Call, Showtime, Crash, and Shara enter the race to try and snag Rayf once Grinder identifies him. They spot him, and as soon as Rayf realizes they are after him, he and his body guard leave the race, and try to make it to an approaching starship to escape. They speed through the city and ultimately Shara lasso’s Rayf and drags him bag to Dodge where An’d and Sazaill are waiting. Rayf’s ship pursues them and they land at the spaceport to lose them. They move everything onto the Hypocrite, and leave Dodge with a trustworthy spaceport crewman named Bob. They are able to leave the spaceport without being followed by Rayf’s security team, but realize two things, they will need another ship once they drop off Castor, and they have another ship, the Knowledge Hunter is here. They ask Bob where it is, and he looks it up, and tells them it was sent to impound a week ago.

As they head to impound, Kira contacts them and says she would be happy to release their ship from impound again, if they will help her with a favor, again. The crew agrees, gets the Knowledge Hunter and leaves Corellia.

They decide to head to Tatooine to drop Castor, and on the way free the princess from her carbonite sleep. They wake her and she is very sick, and laden with jewelry, including the bracelet they are looking for. After Castor catches her up, she starts to give him his jewelry as his payment for helping her and Leran. Sazaill heals the princess, and the bid farewell to Castor.

They return the princess to the Queen Mother. She rewards them, and ask them to leave while she talks with her daughter. Just as they leave, they see the woman in white entering the queen’s chambers.

"Hide and Seek"
searching ships and scavengers skirmish

The crew, An’d in Dodge, and everyone else in the Hypocrite, heads to the coordinates provided by Castor’s tracking device. This leads them to a massive starship graveyard.

The crew sees thousands of derelict star ships all around. They notice a scavenger ship, and hail them. The scavengers mention that there is plenty of scrap metal and parts here for everyone, and would appreciate it if they would keep this place a secret.

They follow the tracking device and eventually find Leran’s ship and began searching it for any clues to the princess’ whereabouts. They find that they’ve attracted the attention of the scavengers because they went to Leran’s ship a little too quickly. They eventually find the princess frozen in carbonite.

The crew loads the princess onto the Hypocrite while fighting off the scavengers. The captain of the scavengers offers them a truce, and a pile of credits if the can get Leran’s ship working. Artemis heads over, get’s the ships system’s working, the scavengers transfer the promised credits and then abruptly leave, taking Artemis with them. The team decides to head to Tatooine, but notes their current location of so that they can come back later if necessary.

Escape Route

Details about this adventure are limited right now.

All we know for sure is that Artemis meets Blade on the scavenger ship. Somehow they plan and enact a daring escape. They make it to Corellia, where spaceport attendant/hustler Bob greets them, catches them up on what happened to the rest of their team, and gives them back Dodge. The Nexu is not happy to see Blade for some reason. They head to Hapes (picking up a derelict Imperial probe droid on the way) just in time to help the rest of the team escape from the pirates.

“Everybody Lies a Little”
Finding the lost princess and the truth

The crew arrives at Ord Mantell and learns from Ears that the Empire has found some old Geonosian tech that they are using to start what they are calling the Dark Trooper Project.

They then head to Madge and learn that the next gem is in the bracelet of the princess of Hapes, but can’t seem to pinpoint her location. So the crew heads to Hapes to get more information. They take a tour of the palace and learn from the guide that the princess was kidnapped a long time ago, assumed dead, and no one speaks of it anymore. Artemis and Crash sneak off to try and learn more while the rest of the team finishes the tour. The girls end up sneaking into a meeting room and coming face to face with the queen of Hapes. She’s impressed they made it this far into the palace, and allows them a few minutes to talk to the man that kidnapped her oldest daughter before she throws them out. She also says that if they can return her daughters body to the royal cemetery, she will reward them.

They meet Content Not Found: leran-karrim in his cell, and learn that he and the princess were in love and going to leave to start a life together before he was caught. They ask how they can find the princess now. He says if she’s alive, finding his ship would be their best bet, and the only way to do that would be to head to Tatooine and find a Gran con-man named Castor.

The crew follows this lead and heads to Tatooine. They find Castor and ask about the princess. He says he was helping to get the couple out of the Hapes System and was to be paid when they were free. He was also the back-up plan, Leran’s ship had a tracking device, if anything happened to Leran, Castor was supposed to find the ship and take the princess to safety. He was on his way to do that when his ship was shot down over the swamps of Naboo. If they can get him to his ship, he can find Leran’s ship, get paid, and hopefully the crew can find out what happened to the princess. When the crew gets to their ship, there is a gang of miscreants there. They tell the crew that Castor owes too many people here money to let them leave. Showtime insist that they make an exception. The thugs agree but mention that they want him brought back alive so that he can pay his debts. Content Not Found: sovir likes the warmth of Tatooine and tells the crew that this is where him and them part ways. He does have one story he wishes to tell them though: Everyone who sought him out in prison thought he was Sammuck and wanted weapons or tech information, so he assumed that’s what they wanted too. But there was one other person that asked for the gem. She was a hooded woman in all white. The other prisoners nicknamed her White Shadow. She came in with two men in flight gear, and all the prison staff followed her orders, even the warden. While nobody ever believed that he wasn’t Sammuck, when she asked about the gem and he told her he didn’t know what she was talking about, she just left, no other questions.

They crew decides this would be a good time to tie up Castor and head to Naboo. After fighting off some metal eating bugs, and swamp monsters, they find Castor’s ship, a very beat up and waterlogged YT-1300 named the Hypocrite. Saizall is able to get it flying, and both ships head into space.

Robot Parade
into the Geonosian catacombs

Sovir talks to Sammuck and translates for the crew since Sammuck doesn’t speak basic. Sovir tells Sammuck that the crew wants a ‘gem’ they know he has. Sammuck knows of the gem and says it’s in his old workshop on Geonisis.
Saziall tells the group that may be a problem. Last anyone has heard Geonosis was raided by the empire, and is most likely under imperial blockade. in addition, the Geonosians lived in underground maze-like catacombs. Sammuck assures them that his workshop was, and still is, very well hidden.

They get to Geonosis and bluff their way past a lone Star Destroyer in orbit around the planet. Once they land, they enter the Geonosian catacombs. Sammuck leads them to a hidden area, under Sovir’s watchful eye.

They find many old battle droids from the clone wars, and Sammuck activates some of them in an attempt to escape. The crew fights the droids and tries to subdue Sammuck while Artemis tries to shut some of droids down. They Shut down some of the droids, destroy the others and then raid Sammuck’s workshop. They pack everything not nailed down into their ship, and hide Sovir in the husk of a super battle droid. They get the gem/key and leave, but are stopped by the Star Destroyer who ask to search the ship to make sure they don’t have anything they shouldn’t.

Admiral Dolph Corandel has his troops search the ship. He says there’s two problems, all the war droids they have are illegal, and they broke a Geonosian out of prison on Dathomir. He says that he is a reasonable man though, and will leave them with one droid to keep as a ‘security droid’, and some of the broken droid parts if they each pay the 150 credit ’export fee. He will take Sammuck back to prison, after he shows him where these previously undiscovered droids came from. Last they will have to do a job in service to the Empire in exchange for clearing their record. The crew agrees (not like they have a choice) and head back to Ord Mantell.

"Bullet With Your Name On It"
Finding the real Sammuck

With the threat of Dathomir behind them, the crew decides to head to Ryloth to sell some of the less than legal gear they have been lugging around. They find a shop that seems to have everything they need. After some negotiating he warms up to them and they get the supplies they need, while selling the ones they’d rather not be caught with.
They get back to the ship and finally start talking to the phony Sammuck to find out what exactly is going on. He explains that his name is Content Not Found: sovir_. After the clone wars, they arrested Sammuck and several other high ranking members of the SeparatistSystems. Sammuck figured the new Empire couldn’t tell Geonosians apart, and sent him in his place. The subterfuge worked and he’s been in prison for decades. He mentions that he would be happy to help them find Sammuck so that they can get what they want from him, and then he can kill him. The crew ask him to maybe hold off on the murder until they can get what they need from him.

The team pieces together that Sammuck (the real one) is working for a Hutt named Zorcha, somewhere in the southern hemisphere of Toydaria.

They arrive with no problems, but Sovir grabs the first guy he can find buy the neck and ask where to find someone working for Zorcha. The gentleman, although surprised, stays cool enough to mention that everyone here works for Zorcha, look around and pick someone. Sovir points a blaster at the mans head and asks again, saying that he’s looking for someone that looks like him. The man is understandably more forthcoming with information, and directs them to a teddy bear shop across town.

Once at the bear shop, the crew ask Sovir to take it easy. He says that they aren’t going to get Sammucks hi-tech gadgets unless they use force, this is hutt-space after all. (it is at this point the crew realizes that they are not after what Sovir thinks they are.) The lone shop owner is easily coerced into telling them that Sammuck is downstairs, but to be quiet. Curtain Call easily sneaks downstairs to find Sammuck at a workbench, with two Weequay bodyguards in the room. Crash also attempts to sneak down, but steps on a teddy bear, activating its voicebox, alerting the bodyguards. The guards tell the girls that Sammuck doesn’t have visiting hours, and that they better leave. Curtain Call says we didn’t ask, and starts a fight (like she does). The battle doesn’t go well for the crew, even when Shara and Showtime join the fray, but the tide turns when Sammuck finishes a blaster he was working on, and shoots one of the guards in the back.

The crew finishes off the guards, grabs Sammuck (except no substitute) and leaves Toydaria before anyone has time to follow.

"Do Your Time"
Breaking out of jail . . again

The crew learns from Madge that a Geonosian named Sammuck has the next key (he just thinks it’s a gem). He was a CIS engineer during the clone wars, but no one has seen him since. Rumor has it that he is in prison with other war criminals.
The crew learns that there is a secret Imperial prison on Dathomir, and heads there, figuring it’s the only lead they have.
They arrive to Dathomir and bluff their way past an Imperial space station orbiting the planet. They land and learn the location of the prison from some of the natives witches.

They split up, some staying in the speeder truck ready to go on a moments notice, while the rest head into the prison. They are welcomed inside by the warden (after checking their weapons at the door), finding the security oddly lax. They do find Sammuck there, but before they can talk he says that he already knows what they want. He says that he will tell them what he tells everyone, that he’s not who they are looking for, but he can take them to the real Sammuck if they break him out. They have no choice but to believe him, but are curious as to how they can get him out.

He tells them that security is sparse because very few people know this planet exist. Even if you find it, you have to get past the space station, and the Nightsisters, and survive the jungle and its fauna. He says there are only a few troopers to get past, after that they just have to run very fast. This is all assuming they have a ship, because no one can survive the jungle.
They leave the prison, with fake Sammuck lurking far behind. As soon as Curtain Call gets her gear back, she tosses a stun grenade towards the warden and guards. The warden uses his guards as a shield, and the crew all run for it, with the fake Sammuck following behind. As they leave they hear the warden yell, ‘Let them go, the jungle can have them! Sound the alarm.’ As Crash, Showtime, Curtain Call and ‘Sammuck’ head for the speeder truck they do hear an alarm, then soon realize that less of an alarm, and more a beast call. Just as Shara, An’d and Sazaill head out of the jungle in the speeder truck, so does an adult rancor. Faux Sammuck is the first to the speeder. He yells back to the rest, who are uselessly pouring blaster fire at the rancor, “Save your fire. This is the part where you are supposed to run!” The rest of the crew barely make it to the speeder, and the team heads back to Dodge. As they leave the atmosphere it’s obvious that the space station has been put on alert, but they manage to escape with some great piloting by Crash, and a little luck.

“What’s New, Pussycat?”
The Nexu Hunt

The team heads to the underworld of Coruscant to find Boc Tyr, an infamous Black Sun gangster. They head down to the seedier lower levels of Coruscant and work out a deal to get the statue. Boc would like a baby nexu to train as his personal bodyguard. He offers to trade the statue for a nexu cub.

The crew only knows of a few places to get a cub, but they decide to head straight to the source, the jungles of Cholganna.

As they head back to the spaceport to leave Coruscant, they notice heavy Imperial activity. When they board their ship they see why, they find a stowaway aboard. The woman hands Sazaill a small blue cube, urges him to “keep this safe” and escapes. She is immediately followed by Stormtroopers, and a hooded woman dressed in all white leading them. The team decides to leave before anything else goes wrong.

The team arrives at Chalgonna without incident, and heads into the forest to search for a baby nexu. After interacting with some wildlife, and fighting off a large mother, they emerge with two cubs in tow.

When they land back on Coruscant to make the trade, the hooded woman is waiting for them with a squad of storm troopers. She ask about the stowaway from earlier. The crew claims they know nothing about her, and agree to have their ship searched (after they hide a few choice items). When the search doesn’t reveal anything they are looking for, the troopers let them go. They head back to the lower levels and make their trade with Content Not Found: boc-tyr(keeping the second cu for themselves). They get the statue, and have to destroy it to get the 4th key.

As they return to Ord Mantell, Ears contacts them and ask if they have any info to trade. They mention that a certain member of Black Sun has a new nexu for a bodyguard. Ears then ask if they heard anything about a bank robbery while they were on Coruscant. Ears goes on to tell that someone stole something from the Imperial archive there. They aren’t saying what it is, but are doing everything they can to get it back.

At this point, they decide to take a closer look at the cube. They can’t be sure, but they think it’s a Holocron, an ancient data storage device for force users, mentioned when people tell tales of Jedi, or theSith.

"The Distance"
The Big Race Day

The team takes Sunny up on her offer and enter her less than legal swoop bike race. Crash, Artemis, Shara, Showtime and Curtain Call prep the bikes they have and head to the starting line. Once the competition starts, they quickly notice the race isn’t exactly fair. Meanwhile Sazaill manages to learn from Sunny’s 2nd in command Grinder, that the whole thing is a ruse to rob badly injured racers. He agrees to help them fight off Sunny because he just wants to get rid of her. Curtain Call wins the race, the crew wins the ensuing fight with Sunny and her thugs, and they retrieve another key.

Battered and bruised the team heads back to Ord Mantell, but they get held up by delays at the spaceport when trying to land. While holding, Ears, the spaceport’s communications operator, calls the group and ask if they have any information they would like to trade (She has info for them, but wants information in return). They offer some stolen info on CorSec, and in exchange she tells them that her boss is mad as hell, Iella escaped from custody leaving him with tons of extra work he never wanted in the first place. He blames the team and he’s passive-aggressively taking it out them. Also it turns out Iella works for a group or pirates called the Natural Disasters. Ears also notices that they are in a larger ship than before, and ask where the Knowledge Hunter is.

The crew finally gets clearance to land and heads to Madge’s place for tea and scones. They learn the next key is hidden in a statue of a nexu, and it’s owned by a Black Sun gangster on Coruscant.

"Take the Money and Run"
Robbing Banks for the Greater Good

The group makes it to Corellia, and picks up Artemis, An’d and Showtime.
They ask Artemis if she can slice the computer locks on the crates they took from the smugglers warehouse on Ord Mantell. They end up with new gear, some legal, some not.

Then the group contacts Eskol, the mercenary with the necklace they are looking for. He mentions that he did have it, but he lost it in a bet to a swoop racer named Sunny. They buy his old swoop from him (figuring it may come in handy), and head to the edge of town to find Sunny and try to get the necklace. She tells them they are in a racing club, if they want the necklace, they will have to race her for it. She offers to put the necklace in the pot of an upcoming race, then they can enter and try to win it.

As they leave the club to rest until the next race, they are confronted by a large squad of Corellian Police. Their Captain, Kira offers them a job in exchange for clearing their names for their prison break out. She wants the crew to test security at a new facility, if they can break into a bank, and get out with an item, and some data, she’ll clear their record. If they get caught, she doesn’t know them, and they go back to jail. If they hurt anyone during the job, they go under the jail. Figuring their options are limited, they take the job.
They complete the ‘heist’ with a less than satisfactory but passing score. Kira pays them with 4 decommissioned police speederbikes, and 7000 credits.

Crash mentions that she has had a ship in impound here since the bar fight and oddly enough, it’s 7000 credits to get her ship out of impound. They get her ship, and prepare for the race.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.