Reluctant Treasure Hunters

"Space Junk"
The Escort Mission

The group heads out to find Madge, the seer. They find her small hut near a cliff in a forest way outside of town. The house is guarded by a Mantellian Savrip. He tells the group that they are expected. (They get excited for a moment until they learn it was nothing magical, Kev called him). Madge tells them that she knows of the key to the treasure, very well actually, because she has one of the keys that they need. She says she can use that key (which looks like a small-disc shaped gem) to divine the location of the next one.

She goes to meditate while her guard makes tea. When she comes back into the room she tells them that the next key is owned by Denor (unbeknownst to him, it’s hidden in a statue) an employee of Kuat Drive Yards. So the crew heads to the Kuat system to see if they can buy it from him.

Kingdoms<br />
Wiki

When they arrive to the shipyards, Denor tells them that he has been having problems at work lately, his shipments have been getting stolen. He will trade the statue for assistance protecting his next shipment, or ‘delaying’ the shipments of his rival co-workers. They choose to escort one of his freighters from Ryloth.

The group gets to Ryloth where the cargo is being loaded onto a freighter, just in time to see it attacked by pirates. They fight off the pirates, only to find out that their leader Nej, one of Denor’s co-workers, was the one raiding his shipments. They bring her back & turn her in.

While lost in hyperspace due to a bad astrogation plot, the team finds an escape pod with one passenger in it. She (Content Not Found: acantha) tells them her space cruiser was attacked, asks them for a ride back to civilization, and they begrudgingly oblige. When they arrived back at Kuat Drive Yards, an Imperial star destroyer was there. The star destroyer hailed the team, asking if they say anything strange or picked up any passengers. They turn in Acantha, and her escape pod, over to the Imperials without a second thought.

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"Jailhouse Rock"
The Adventure Begins

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Fate leads several adventurers, scoundrels, ne’er-do-wells and even a few upstanding citizens to the same bar on Corellia. A massive bar fight breaks out, and all the patrons find themselves arrested by CorSec and put in jail. A Twi’lek offers to free any of the prisoners who are willing to help her with a little treasure hunt she is working on. Seven of the recent inmates agree, and then the power suddenly goes out in the prison building. With no regard for the law, they escape the prison, knocking out the guards and stealing one of their guns.

Once on her ship the Knowledge Hunter, An’d explains the job to the recent escapees (the spunky Bothan Shara, stoic Chiss doctor Mos’azail’laguo, the female bounty hunter team Showtime & Curtain Call, impatient Duros slicer Artemis, and the hungover pilot Crash and her droid B4-NG). She wants to get the treasure from an ancient tomb but needs a key to unlock it. Rumor has it a mystic on Ord Mantell know where the key is, but they have to find someone that knows where to find the mystic.

Leaving Corellia the team follows An’d’s only lead to Ord Mantel to talk to a merchant named Kev, who allegedly can help them find the person they are looking for. They land in a spaceport just outside the Capital.

Kev informs them that the seer they are looking for is very secretive, but that he would be willing to help them_ if_ they retrieve a locket from a local thug for him. They begrudgingly help Kev reclaim the locket that was taken (and in the process learn that is was taken from his daughter that was kidnapped and murdered), in exchange for info on where the seer lives.

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