Fate leads several adventurers, scoundrels, ne’er-do-wells and even a few upstanding citizens to the same bar on Corellia. A massive bar fight breaks out, and all the patrons find themselves arrested by CorSec and put in jail. A Twi’lek offers to free any of the prisoners who are willing to help her with a little treasure hunt she is working on. Seven of the recent inmates agree, and then the power suddenly goes out in the prison building. With no regard for the law, they escape the prison, knocking out the guards and stealing one of their guns.
Once on her ship the Knowledge Hunter, An’d explains the job to the recent escapees (the spunky Bothan Shara, stoic Chiss doctor Mos’azail’laguo, the female bounty hunter team Showtime & Curtain Call, impatient Duros slicer Artemis, and the hungover pilot Crash and her droid B4-NG). She wants to get the treasure from an ancient tomb but needs a key to unlock it. Rumor has it a mystic on Ord Mantell know where the key is, but they have to find someone that knows where to find the mystic.
Leaving Corellia the team follows An’d’s only lead to Ord Mantel to talk to a merchant named Kev, who allegedly can help them find the person they are looking for. They land in a spaceport just outside the Capital.
Kev informs them that the seer they are looking for is very secretive, but that he would be willing to help them_ if_ they retrieve a locket from a local thug for him. They begrudgingly help Kev reclaim the locket that was taken (and in the process learn that is was taken from his daughter that was kidnapped and murdered), in exchange for info on where the seer lives.